There many more possibilities and that systems feels like you are actually making magic instead of casting predefined spell from scroll that does everything the same always. With your Anvil Tornado Shield you can jump straight into enemy thanks to your magic legs power creating in summary hulk smash with those anvils.Īlso magic does scale with your level and skills so later few basic spells could be really devastating as you will cast whole rain of them on enemy. You can levitate, you can make your legs stronger etc. Now cast cast few times unmodded anvil to get few anvil near you and cast whirlwind on yourself. Players will use an elemental card to choose the basis of the spell (fire, ice, etc.), then choose. Combine that with power card and you will throw at your enemy anvil instead of falling it on him (mostly missing). Cromie also goes more in-depth with the magic system details. For example you can create anvil which will fall from hight on enemy. Playing mage in Two Worlds 2 is super fun as magic system relies on magic cards that when combined give you different effects. Two world 2 quests are any better than skyrim from design perspective but at least i can laugh from time to time because of weird VO and characters. From boring combat to boring magic to boring quests. Skyrim has shit design all over the place. World is for start closed but opens up pretty quickly. malee combat is rather standard but magic system is one of the best in games. Quests aren't boring (mostly weird and funny).